Read This First: Important Safety Instructions
8INTRO - CONNECTION INSTRUCTIONS
98REFERENCE SECTIONPercussionInstrumentLocations
REFERENCE SECTION99PercussionInstrumentLocations
100REFERENCE SECTIONPercussionInstrumentLocations
REFERENCE SECTION101PercussionInstrumentLocations
102REFERENCE SECTIONPercussionInstrumentLocations
REFERENCE SECTION103InstrumentLocations
104REFERENCE SECTIONTechnicalSpecificationsAudio Channels ... 32Max. Output Level...+4 dB int
REFERENCE SECTION105MIDIImplementaionChartGENERAL INFORMATION FOR PROTEUS FX• Product ID is 04.• Device ID is [00-0F] (0-15 decimal).• Since MIDI data
106REFERENCE SECTIONRECEIVED CHANNEL COMMANDSChannels number (n) = 0-15. Message bytes are represented in hex. All other numbersare decimal.Command Me
REFERENCE SECTION107RECEIVED SYSTEM COMMANDSFor system exclusive commands thefollowing format is used:F0 system exclusive status byte18 E-mu ID byte04
INTRO - CONNECTION INSTRUCTIONS9Introduction1PROTEUS FXProteus FX is a musical instrumentwhose sounds are based on actual digitalrecordings of “real”
108REFERENCE SECTIONPARAMETER EDITINGPreset and setup parameters may beedited individually using system exclusivecommands. The preset being edited is
REFERENCE SECTION109PRESET PARAMETERSParameter ParameterNumber Name0-11---------- preset name (12 ascii chars)12-14 ---------------------------------
110REFERENCE SECTIONPRESET PARAMETERSParameter ParameterNumber Name73 -----------------------------LFO 2 amount74 -----------------------------------
REFERENCE SECTION111NOTE 1 - PROGRAM MAPPINGMIDI program changes will normallycorrespond to internal preset numbers 0-127. However, the user may “re-m
112REFERENCE SECTION• To go the other way (convert 14-bitsigned 2’s complement to a signed realnumber)raw Value = (msb*128) + lsb (gives youthe unsign
REFERENCE SECTION113NOTE 6 - PRESET DATA REQUESTProteus FX presets are organized intogroups of 64 presets for the purpose ofbulk preset dumps. There a
114REFERENCE SECTIONNOTE 9 -PER CHANNEL BUS ASSIGNMENTS(Global Parameters 416-431)0 - Main1 - FxA2 - FxB3 - From PresetNOTE 10 - SYSEX EFFECTS CONTROL
REFERENCE SECTION115MIDISpecificationEFFECTS CONTROLLER MESSAGESThe following standard MIDI controllerswill be mapped to effects parameters. TheMIDI c
116REFERENCE SECTIONMIDISpecificationCHANNEL BANK SELECT MESSAGESThe following standard MIDI controllerswill be mapped to MIDI Bank Select:0x00 (0) Ba
REFERENCE SECTION117IndexAA Effects List 35A-D Controllers 28AC Adapter 14AC Connection 14Alternate Volume Envelope 70Attack 54BB Effects 45B-&
10INTRO - CONNECTION INSTRUCTIONSProteus FX is organized as shown in thediagram below.The Preset is a complete set of all programparameters for a comp
118REFERENCE SECTIONLLayering 81LFO See Low Frequency OscillatorLFO Delay 72LFO Rate 72LFO Variation 72Linking Presets 10, 81Low Frequency Oscil
REFERENCE SECTION119TTechnical Specifications 104Transmit MIDI Data 30Transpose 25Tuning Table, sending 30UUser Key Tuning 30User Presets, sendin
120REFERENCE SECTIONPlease read this warranty, as it gives you specific legal rights.Length of WarrantyThis warranty covers all defects in materials a
INTRO - CONNECTION INSTRUCTIONS11MIDI In - Proteus FX is controlled byMIDI messages received at the MIDI Inconnector. Connect the MIDI In of theProteu
12INTRO - CONNECTION INSTRUCTIONSStudio SetupMIDI In - In this setup, Proteus FX iscontrolled by MIDI messages received atthe MIDI In connector which
INTRO - CONNECTION INSTRUCTIONS13Performance SetupMIDI In - Proteus FX is controlled byMIDI messages received at the MIDI Inconnector. Connect MIDI In
14INTRO - CONNECTION INSTRUCTIONSPOWER UP!Before applying power, make sure thatyou have received the correct AC adapterfor your part of the world (110
15Proteus FX BASIC OPERATION
16BASIC OPERATION
BASIC OPERATION17Main Controls2Power SwitchSwitches AC power to the Proteus FX Onand Off.MIDI Activity LEDIndicates that MIDI data is being received.M
THIS PRODUCT IS COVERED UNDER ONE ORMORE OF THE FOLLOWING U. S. PATENTS:3,969,682; 3,986,423; 4,404,529; 4,506,579;4,699,038; 4,987,600; 5,013,10
18BASIC OPERATIONMIDI CHANNEL SELECTIONPress the cursor key repeatedly until thecursor is underneath the channel num-ber. (The cursor is a little flas
BASIC OPERATION19MULTI-TIMBRAL OPERATIONMulti-timbral operation means thatProteus FX can play more than one soundat the same time. To access multiplep
20BASIC OPERATIONPLAYING THE DEMO SEQUENCESProteus FX contains a play-only se-quencer in order to give you an idea ofwhat is possible using this amazi
21Proteus FX MASTER MENU
22MASTER MENU
MASTER MENU233 The Master MenuTO ENABLE THE MASTER MENUPress the Master key, lighting the LED.The current screen will be the one mostrecently selected
24MASTER MENUEFFECT AThis function allows you to select the typeof effect for effect bus A and contains theparameters associated with each effect.See
MASTER MENU25FX AMOUNTThis function allows you to adjust theratio of wet (processed) to dry (unproc-essed) signal coming out of each effectprocessor.
26MASTER MENUnote is released, the envelopes will not beretriggered (legato). Mono mode isparticularly useful with alternate control-lers such as MIDI
MASTER MENU27MIDI ENABLEWhen in MIDI Multi mode, this functionlets you turn each MIDI channel On orOff. This is useful when you have otherMIDI devices
Read This First: Important Safety InstructionsUse in countries other than the U.S.A.may require the use of a different linecord or attachment plug, or
28MASTER MENUThe MIDI controller A-B-C-D must have both a source (0-31) and a control destination assigned.SOME OF THE STANDARDMIDI CONTROLLERNUMBERS
MASTER MENU29This chart shows how MIDI preset changes can be re-mapped. In this example, program changes 10-29have been re-mapped. All other programs
30MASTER MENUSEND MIDI DATAThis function transmits MIDI SystemExclusive data to the MIDI Out port. MIDIdata can either be sent to a computer/sequencer
31Proteus FX EFFECTS SECTION
32EFFECTS SECTION
EFFECTS SECTION334 Effects SectionEFFECTS BUS ARCHITECTURETwo separate digital effects processors areincluded in the Proteus FX. The “A” effectprocess
34EFFECTS SECTIONEFFECTS OUTPUT ROUTINGThe diagram above shows how the effectssection is integrated into the output jackrouting scheme. The mix bus ca
EFFECTS SECTION35A EFFECTSROOMWARM ROOMSMALL ROOMS 1 & 2HALLS 1, 2 & 3CHAMBERS 1 & 2PLATES 1 & 2EARLY REFLECTIONS 1-4REVERSE EARLY REF
36EFFECTS SECTIONRoom programs simulate small roomswith high frequency absorption caused bydrapes and furniture.Plates simulate plate type reverbs wit
EFFECTS SECTION37Hall 3Hall 3 is similar to “Hall 2”, but withlarger scale stadium-like acoustics. Hall 3is warmer than Hall 2 (more high fre-quency d
2experience any hearing loss or ringing ofthe ears consult your physician.8. Proteus FX may be equipped with apolarized line plug (one blade wider tha
38EFFECTS SECTIONSPECIAL REVERBSThese special reverbs all have a singleDecay Time parameter.RainSimilar to a repeating delay, but withcomplex spatial
EFFECTS SECTION39The stereo chorus in the Proteus FX isvery similar to the stereo flanger exceptthat the delay time is longer. The delaytimes for the
40EFFECTS SECTIONA Minimum Delay control serves to tunethe flanger. In other words, it adjusts theplacement of the comb filter notches. Theinitial del
EFFECTS SECTION41STEREO PHASERThe stereo phaser is an effect similar tothe flanger although much more subtle.The phaser creates a swirly animationwhen
42EFFECTS SECTIONSTEREO DELAYDELAYThe delay line is a stereo effect which canbe used for doubling, echoes or fixedformant comb filtering with complete
EFFECTS SECTION43CROSS DELAYCross Delay is identical to the normaldelay line except that the output pathsand the feedback paths cross over to theoppos
44EFFECTS SECTIONECHOThe Echo produces echoes up to 400milliseconds in length (twice that of theDelay and Cross Delay effects). The feed-back path is
EFFECTS SECTION45B EFFECTSThe B effects include Stereo Flanger,Stereo Chorus, Phaser, Fuzz, RingModulator, Delay, Cross Delay and FuzzLite. Some of th
46EFFECTS SECTIONSTEREO FUZZThe Stereo Fuzz introduces a controlleddistortion to any signal passing throughit. Distortion creates harmonics byclipping
EFFECTS SECTION47RING MODULATORA Ring Modulator is a device which takestwo signals and multiplies them togetherinto one resultant signal containing on
Contents3Section 1 7 Introduction/Connection Instructions9 Introduction10 Basic organization11 Basic setup12 Studio setup13 Performance setup14 Power
48EFFECTS SECTIONBy routing the preset (or MIDI channel)to effect B and panning to opposite sides(shown below), two different waves can bering modulat
49Proteus FX PRESET PROGRAMMING
50PRESET PROGRAMMING
PRESET PROGRAMMING515 Preset ProgrammingYour initial involvement with Proteus FXwill most likely consist of using theexisting presets and selecting MI
52PRESET PROGRAMMINGProteus FX has an extensive modulationarchitecture using two multi-wave LFO’s(Low Frequency Oscillators), twoenvelope generators a
PRESET PROGRAMMING53MODULATION SOURCESProteus FX uses three kinds of modula-tion sources.KEYBOARD & VELOCITY MODULATIONValues which are generated
54PRESET PROGRAMMINGDelayThe time between when a key is playedand when the attack phase begins.AttackThe time it takes to go from zero to thepeak (ful
PRESET PROGRAMMING55LOW FREQUENCY OSCILLATORS (LFOs)A Low Frequency Oscillator is simply awave which repeats at a slow rate. ProteusFX has two multi-w
56PRESET PROGRAMMINGWhen the amount of an LFO is a negativevalue, the LFO shape will be inverted. Forexample, inverting the sawtooth waveproduces a wa
PRESET PROGRAMMING57KEYBOARD & VELOCITY MODULATIONThe Keyboard and Velocity Modulationdiagram shows the possible routings ofKey Number (which key
4PROTEUS FX OPERATION MANUALMaster Menu26 MIDI mode change26 MIDI overflow27 MIDI enable27 Bank/Preset change28 MIDI controller assign29 MIDI footswit
58PRESET PROGRAMMINGKEY NUMBERThe Key Number is affected by theKeyboard Center parameter which can beset to any key from C-2 to G8. The key-board cent
PRESET PROGRAMMING59REALTIME MODULATIONIn addition to keyboard and velocitymodulation, Proteus FX has multiplerealtime modulation sources. Realtimemod
60PRESET PROGRAMMINGMIDI REALTIME CONTROLSThe MIDI realtime controllers may seemconfusing at first, but they are really verysimple to understand. You
PRESET PROGRAMMING61As an example, imagine you are using amaster keyboard which has pitch andmodulation wheels, a breath controller, adata slider and
62PRESET PROGRAMMING
63Proteus FX EDIT MENU
64EDIT MENU
EDIT MENU65The Edit Menu6The Edit menu contains functions thatcan be modified by the user and thensaved as preset information in one of theuser preset
66EDIT MENUPRESET NAMEPreset Name allows you to name each ofthe user presets with a name of up to 12characters. Position the cursor under thecharacter
EDIT MENU67PRIMARY KEY RANGEKey range sets the keyboard range of theprimary instrument. This is useful forcreating positional crossfades and key-board
PROTEUS FX OPERATION MANUAL557 Keyboard & velocity modulation58 Key number58 Velocity curve59 Realtime modulation60 MIDI realtime controlsSection
68EDIT MENUVOLUMEVolume sets the amplitude of the primaryand secondary instruments. This functionalso allows you to compensate for therelative volume
EDIT MENU69DELAYDelay varies the time between the arrivalof a MIDI Note On message and the onsetof a note. The delay time is adjustablefrom 0 to 14 se
70EDIT MENUCROSSFADE MODEThis function determines which of thefollowing crossfade modes will beselected: Off, Crossfade, or Cross-Switch.OffWhen “Off”
EDIT MENU71By overlapping the primary and secondary instruments, you can crossfade or cross-switch between thelayers.The crossfade and cross-switch fu
72EDIT MENUCROSS-SWITCH POINTThe cross-switch point parameter deter-mines the point at which cross-switchingwill occur when key position or velocity i
EDIT MENU73Delayed LFO - The LFO wave begins after the specified delay time has elapsed.AUXILIARY ENVELOPEThis is a supplementary, utility envelopetha
74EDIT MENUKEYBOARD & VELOCITY MODULATIONThese functions allow you to routekeyboard and velocity information to anyof the modulation destinations
EDIT MENU75REALTIME MODULATION CONTROLThese functions allow you to routerealtime controllers to any of the modula-tion destinations on Proteus FX exce
76EDIT MENUFOOTSWITCH CONTROLThis function allows you route the 3footswitch controllers to any of thefootswitch destinations. The footswitchescan be r
EDIT MENU77Choose the velocity curve that works best for your playing style and your MIDI controller.Above the Keyboard Center point, key values will
6PROTEUS FX OPERATION MANUALEdit Menu73 Auxiliary envelope74 Keyboard & velocity modulation control75 Realtime modulation control76 Footswitch con
78EDIT MENUKEYBOARD TUNINGIn addition to the standard equallydivided octave tuning, Proteus FX con-tains four other types of scale tuning andone user-
79Proteus FX STEP-BY-STEP
80STEP-BY-STEP
STEP-BY-STEP817 Step-By-StepThis section is an introduction to the Editmenu, explains the concept of ProteusSynthesis, and contains specific program-m
82STEP-BY-STEPEDITING PRESETSThe easiest way to make a preset is to editan existing preset. This is also an excel-lent way of becoming familiar withPr
STEP-BY-STEP83REVERSING THE SOUNDA simple concept. The instrument soundscan be played in reverse. This will nor-mally make an instrument sound quite a
84STEP-BY-STEPAN EXAMPLEAs an example, let’s combine the electricguitar and a synthesized waveform tocreate a new instrument. Refer to the Editmenu pa
STEP-BY-STEP85USING PROTEUS FX WITH ASEQUENCERWe thought you’d never ask. Proteus FXwas designed from its conception withmulti-timbral sequencing in m
86STEP-BY-STEPNow your song will play perfectly everytime using the proper presets, volumesand pan positions. In addition, presets,volumes and pan pos
87Proteus FX REFERENCE SECTION
7Proteus FX INTRODUCTION
88REFERENCE SECTIONRAM PresetsBank 0KeyboardsBassStringsEnsembleBrassReedsSynthPadsEthnicChromaticPercussionOrgansGuitarsPercussionSynthLeadsPipes0. k
REFERENCE SECTION8986. led:FrogFret87. led:Reedy88. pad:Voices89. pad:NewerAge90. pad:Sweeper91. pad:Warm Up92. pad:Empyrean93. pad:PolySyn94. pad:Bri
90REFERENCE SECTION0. kbd:VryGrand1. kbd:RoadHaus2. kbd:DigPiano3. kbd:Grandios4. kbd:RoadzStr5. kbd:Roadz 26. kbd:NoseClav7. kbd:Clavinet8. prc:Mod V
REFERENCE SECTION9186. led:OvrDrive87. led:PipeSolo88. syn:LunaWind89. syn:BrassVox90. syn:DarkAges91. syn:Mtalovox92. syn:IceForst93. syn:Mortale94.
92REFERENCE SECTIONRock/PopInstruments1. Piano... 9
REFERENCE SECTION9344. Synth Pad ... Fat, Digital Synthesizer Pad45. Medium
94REFERENCE SECTIONHARMONIC WAVEFORMS70. Oct 1 (Sine)71. Oct 2 All72. Oct 3 All73. Oct 4 All74. Oct 5 All75. Oct 6 All76. Oct 7 All77. Oct 2 Odd78. Oc
REFERENCE SECTION95SINGLE CYCLE WAVEFORMS92. Synth Cycle 193. Synth Cycle 294. Synth Cycle 395. Synth Cycle 496. Fundamental Gone 197. Fundamental Gon
96REFERENCE SECTION126. Solo Cello .....Bowed, Solo Cello with natural vibrato127. Solo Viola...
REFERENCE SECTION97DIGITAL WAVEFORMS157. Sine Wave158. Triangle Wave159. Square Wave160. Pulse 33%161. Pulse 25%162. Pulse 10%163. Sawtooth164. Sawtoo
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